So, I'm just getting back into Yugimans after not playing for about 5 years and not really even being up on the meta at the time. That said, it seems like a lot of the meta right now is combo turns that slam a big effect monster into play, and while looking through cards to see if I can find something hateful to play against those strategies, I ran into Traptrix. There's apparently a structure deck for them coming in February, but prior to that, what would be a good direction to go with the archetype? I looked up some old tournament finishes, and the most top-8 was in 2020 so far as I could tell. The Traptrix theme is Trap Hole cards, and monsters on your side of the field that aren't affected by them. I guess the plan is to keep the opponent's field empty, and chip in for 1500 points every turn for the win, which is basically exactly what I want to be doing. Most of the old lists I saw used Traptrix as one of two deck elements, or just as support, possibly because not enough good cards for the archetype had been printed yet. Does anyone have recommendations for cards that fit that theme, and what singles I should be on the lookout for to put in the extra deck? I'm looking mainly for counter-meta cards that snipe specific kinds of strategies (graveyard hate, synchro hate, ritual hate, xyzs hate, etc. etc.) as well as general control cards to slow down opponents' game plans so I can win with chip damage over 5 or 6 turns, instead of having games end in just a few turns with a big combo on one side.